35
/
Tetrapods
A journey of fascination with concrete Tetrapods, protective structures designed to absorb massive amounts of energy, visualised through 3D Motion Graphics. I've been exploring the shape and form of these fascinating objects in Cinema 4D. Densely packed with particle, smoke and liquid simulations, dynamic collisions, featuring UV advection, vertex-map driven colour control, and, of course, plenty of lasers.
35
/
Tetrapods
A journey of fascination with concrete Tetrapods, protective structures designed to absorb massive amounts of energy, visualised through 3D Motion Graphics. I've been exploring the shape and form of these fascinating objects in Cinema 4D. Densely packed with particle, smoke and liquid simulations, dynamic collisions, featuring UV advection, vertex-map driven colour control, and, of course, plenty of lasers.
35
/
Tetrapods
A journey of fascination with concrete Tetrapods, protective structures designed to absorb massive amounts of energy, visualised through 3D Motion Graphics. I've been exploring the shape and form of these fascinating objects in Cinema 4D. Densely packed with particle, smoke and liquid simulations, dynamic collisions, featuring UV advection, vertex-map driven colour control, and, of course, plenty of lasers.
35
/
Tetrapods
A journey of fascination with concrete Tetrapods, protective structures designed to absorb massive amounts of energy, visualised through 3D Motion Graphics. I've been exploring the shape and form of these fascinating objects in Cinema 4D. Densely packed with particle, smoke and liquid simulations, dynamic collisions, featuring UV advection, vertex-map driven colour control, and, of course, plenty of lasers.
35
/
Tetrapods
A journey of fascination with concrete Tetrapods, protective structures designed to absorb massive amounts of energy, visualised through 3D Motion Graphics. I've been exploring the shape and form of these fascinating objects in Cinema 4D. Densely packed with particle, smoke and liquid simulations, dynamic collisions, featuring UV advection, vertex-map driven colour control, and, of course, plenty of lasers.
35
/
Tetrapods
A journey of fascination with concrete Tetrapods, protective structures designed to absorb massive amounts of energy, visualised through 3D Motion Graphics. I've been exploring the shape and form of these fascinating objects in Cinema 4D. Densely packed with particle, smoke and liquid simulations, dynamic collisions, featuring UV advection, vertex-map driven colour control, and, of course, plenty of lasers.