A journey of fascination with concrete Tetrapods, protective structures designed to absorb massive amounts of energy, visualised through 3D Motion Graphics. I've been exploring the shape and form of these fascinating objects in Cinema 4D. Densely packed with particle, smoke and liquid simulations, dynamic collisions, featuring UV advection, vertex-map driven colour control, and, of course, plenty of lasers.

Dynamic Simulation - Cinema 4D Dynamics.

nxFluids viscous liquid simulation, with xpOpenVDBMesher UV Advection.

Cinema 4D Pyro smoke, and INSYDIUM Meshtools mtRaySpline lasers.

Fluids Simulation - X-Particles nxFluids.

Particle-based xpVertexMap-driven colour translation.