I used TerraformFX to generate a procedural landscape with operators restrained by Cinema 4D Fields. The fields followed the lasers, allowing for a real-time sculpt of the final terrain depending on the linked location of the lasers.
![](https://cdn.prod.website-files.com/5d41ebbceee52363a3050939/65b69bfb8e9ad2df88d4ce3e_vlcsnap-2024-01-28-18h23m56s032.png)
TerraformFX landscape with a laser generated with mtSplineFX.
![](https://cdn.prod.website-files.com/5d41ebbceee52363a3050939/65b69c042f3e57f14bf48281_vlcsnap-2024-01-28-18h24m41s047.png)
Octane's Sub Surface Scattering picks out brilliant detail in the later sections of the terrain whilst allowing for beautiful light scattering within the mesh.
![](https://cdn.prod.website-files.com/5d41ebbceee52363a3050939/65b69c0156665f919995744e_vlcsnap-2024-01-28-18h24m29s015.png)
Quantize Operators enabled a stepping style in the earlier sections of the terrain.
![](https://cdn.prod.website-files.com/5d41ebbceee52363a3050939/65b69bfedb61e26c5f5d4d69_vlcsnap-2024-01-28-18h23m41s979.png)
X-Particles born at certain zones of the beams, with shared parameters from the lasers, such as colour and birthrate depending on laser intensity.
![](https://cdn.prod.website-files.com/5d41ebbceee52363a3050939/65b69c07cebba152b5cdfb19_vlcsnap-2024-01-28-18h24m49s546.png)
Optimised render times of two minutes per frame, with additional de-noising in post.