31
/
Machines of Mars
Exploring chain-linking dynamic simulations, from rigid body dynamics, to advected particles and smoke simulations. Procedurally generated and art-directed landscape, procedural mesh manipulation and electrical beam generation all inside of Cinema 4D. Created with TerraformFX, NeXus, MeshTools and xpBullet Dynamics Rendered with Octane.
31
/
Machines of Mars
Exploring chain-linking dynamic simulations, from rigid body dynamics, to advected particles and smoke simulations. Procedurally generated and art-directed landscape, procedural mesh manipulation and electrical beam generation all inside of Cinema 4D. Created with TerraformFX, NeXus, MeshTools and xpBullet Dynamics Rendered with Octane.
31
/
Machines of Mars
Exploring chain-linking dynamic simulations, from rigid body dynamics, to advected particles and smoke simulations. Procedurally generated and art-directed landscape, procedural mesh manipulation and electrical beam generation all inside of Cinema 4D. Created with TerraformFX, NeXus, MeshTools and xpBullet Dynamics Rendered with Octane.
31
/
Machines of Mars
Exploring chain-linking dynamic simulations, from rigid body dynamics, to advected particles and smoke simulations. Procedurally generated and art-directed landscape, procedural mesh manipulation and electrical beam generation all inside of Cinema 4D. Created with TerraformFX, NeXus, MeshTools and xpBullet Dynamics Rendered with Octane.
31
/
Machines of Mars
Exploring chain-linking dynamic simulations, from rigid body dynamics, to advected particles and smoke simulations. Procedurally generated and art-directed landscape, procedural mesh manipulation and electrical beam generation all inside of Cinema 4D. Created with TerraformFX, NeXus, MeshTools and xpBullet Dynamics Rendered with Octane.
31
/
Machines of Mars
Exploring chain-linking dynamic simulations, from rigid body dynamics, to advected particles and smoke simulations. Procedurally generated and art-directed landscape, procedural mesh manipulation and electrical beam generation all inside of Cinema 4D. Created with TerraformFX, NeXus, MeshTools and xpBullet Dynamics Rendered with Octane.